PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Model-Based Design and Evaluation of Interactive Applications
Model-Based Design and Evaluation of Interactive Applications
Design and Development of Multidevice User Interfaces through Multiple Logical Descriptions
IEEE Transactions on Software Engineering
Mystery in the museum: collaborative learning activities using handheld devices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Effective Prototyping for Software Makers
Effective Prototyping for Software Makers
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Using the hybrid simulation for early user evaluations of pervasive interactions
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
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Interactive software applications are increasingly finding their way to cultural and tourist sites. During the development of a coal mine museum on the former mine site of Beringen (Province of Limburg, Belgium), we explored the possibilities of such interactive systems, suitable for the specific site and the intended target group. In particular, we concentrated on a mobile location-based educational game allowing young visitors to gain insight in the life of the miner, and on an interactive virtual environment (VE) giving the visitor an overview of the vast site, highlighting interesting locations. In this paper we share our experiences with several prototyping techniques in the context of user-centred design (UCD). The different prototyping techniques are chosen depending on the goal and the kind of prototype. Furthermore we describe the interplay between the created prototypes and the applied prototyping techniques.