On the suitability of dead reckoning schemes for games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
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ACM SIGCOMM Computer Communication Review
Adaptive Δ-causality control with adaptive dead-reckoning in networked games
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
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IEEE Network: The Magazine of Global Internetworking
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
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This paper enhances an adaptive Δ-causality control scheme with adaptive dead-reckoning to preserve the consistency among players and the causality for multiplayer online games. By experiment, we evaluate the performance of the enhanced scheme for a racing game. As a result, we illustrate that the scheme is superior to the conventional scheme.