Adaptive Δ-causality control with adaptive dead-reckoning in networked games

  • Authors:
  • Yutaka Ishibashi;Yousuke Hashimoto;Tomohito Ikedo;Shinji Sugawara

  • Affiliations:
  • Nagoya Institute of Technology, Nagoya, Japan;Nagoya Institute of Technology, Nagoya, Japan;Nagoya Institute of Technology, Nagoya, Japan;Nagoya Institute of Technology, Nagoya, Japan

  • Venue:
  • Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
  • Year:
  • 2007

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Abstract

This paper proposes an adaptive Δ-causality control scheme with adaptive dead-reckoning to preserve the consistency among players and the causality for networked games. The proposed scheme carries out adaptive Δ-causality control and adaptive dead-reckoning together. By simulation, we make a performance comparison among nine schemes including the scheme for a networked racing game. We also investigate the influence of the maximum value of Δ of the scheme on the interactivity by subjective assessment. As a result, we illustrate that the scheme is superior to the other schemes in terms of the consistency among players. Also, we show that if the maximum value of Δ is less than about 100 ms, the influence of the value on the interactivity is small.