Adaptive Δ-causality control with adaptive dead-reckoning in networked games
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Hi-index | 0.00 |
This paper proposes an adaptive scheme in which causality and prediction control is exerted to preserve the consistency among players. The proposed scheme carries out the adaptive \Delta-causality control with prediction when the network load is light. When the network load is heavy, the dead-reckoning is used instead of the prediction in the scheme. By experiment, we make a performance comparison among six schemes including the proposed scheme. As a result, we illustrate that the proposed scheme is superior to the other schemes in terms of the consistency among players and the interactivity.%