Causality and media synchronization control for networked multimedia games: centralized versus distributed

  • Authors:
  • Yutaka Ishibashi;Shuji Tasaka

  • Affiliations:
  • Nagoya Institute of Technology, Nagoya, Japan;Nagoya Institute of Technology, Nagoya, Japan

  • Venue:
  • NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
  • Year:
  • 2003

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Abstract

This paper makes a performance comparison between a centralized control scheme and a distributed control scheme; these two schemes were previously proposed by the authors so as to preserve causality and media synchronization for networked multimedia games. In the centralized control scheme, we have a single server which carries out causality control and multiple clients which exerts media synchronization control. In the distributed control scheme, each client performs causality and media synchronization control without any server. For the performance comparison, we have carried out an experiment of a networked shooting game in which computer data, voice, and video are dealt with together.