Finite topology as applied to image analysis
Computer Vision, Graphics, and Image Processing
Digital topology: introduction and survey
Computer Vision, Graphics, and Image Processing
On the Generation of Skeletons from Discrete Euclidean Distance Maps
IEEE Transactions on Pattern Analysis and Machine Intelligence
Distance-ordered homotopic thinning: a skeletonization algorithm for 3D digital images
Computer Vision and Image Understanding
Morphological Image Analysis: Principles and Applications
Morphological Image Analysis: Principles and Applications
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphical Models
Image Analysis and Mathematical Morphology
Image Analysis and Mathematical Morphology
Two-Dimensional Parallel Thinning Algorithms Based on Critical Kernels
Journal of Mathematical Imaging and Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
New Characterizations of Simple Points in 2D, 3D, and 4D Discrete Spaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
On Parallel Thinning Algorithms: Minimal Non-simple Sets, P-simple Points and Critical Kernels
Journal of Mathematical Imaging and Vision
Exact medial axis with euclidean distance
Image and Vision Computing
DGCI'09 Proceedings of the 15th IAPR international conference on Discrete geometry for computer imagery
A new 3d parallel thinning scheme based on critical kernels
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Delaunay conforming iso-surface, skeleton extraction and noise removal
Computational Geometry: Theory and Applications
Hierarchic euclidean skeletons in cubical complexes
DGCI'11 Proceedings of the 16th IAPR international conference on Discrete geometry for computer imagery
Topological maps and robust hierarchical Euclidean skeletons in cubical complexes
Computer Vision and Image Understanding
A 3d curvilinear skeletonization algorithm with application to path tracing
DGCI'13 Proceedings of the 17th IAPR international conference on Discrete Geometry for Computer Imagery
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We introduce a parallel thinning algorithm with directional substeps based on the collapse operation, which is guaranteed to preserve topology and to provide a thin result. Then, we propose two variants of a surface-preserving thinning scheme, based on this parallel directional thinning algorithm. Finally, we propose a methodology to produce filtered surface skeletons, based on the above thinning methods and the recently introduced discrete *** -medial axis.