Didactic design through storyboarding: standard concepts for standard tools
WISICT '05 Proceedings of the 4th international symposium on Information and communication technologies
Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Interactive Narrative, Plot Types, and Interpersonal Relations
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Hi-index | 0.00 |
What are the minimal requirements to tell a story by means of some digital game? What are minimal short stories worth to be told? How to establish the minimal preliminaries of interactive storytelling? What do we expect of computerized counterparts that are worth to be mentioned in a story humans experience when playing a digital game? The authors have designed, implemented and experimentally used some particularly simple game in which the personalities of digitalized agents---the good, the bad and the ugly---substantially contribute to stories that may be worth being reported.