Introduction To Automata Theory, Languages, And Computation
Introduction To Automata Theory, Languages, And Computation
Talking about games experiences: a view from the trenches
interactions - Gadgets, part 2: the science of gadgetry
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
The Good, the Bad and the Ugly: Short Stories in Short Game Play
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Hi-index | 0.00 |
The in-depth description of game playing experience needs a suitable terminology which, in turn, shall reflect appropriate concepts. The introduced story space concept is compliant with a variety of recent research endeavors and allows for a lucid representation of phenomena which are crucial to the understanding of ways in which stories may be perceived when playing a digital game. The particular story space evolves over time---the story expands. The process of story unfolding may have a variety of fundamental properties such as, e.g., linearity or monotonicity. The controlled abandonment of linearity and monotonicity, e.g., may be used as a technique of dramaturgical design.