On the Camera Placement Problem

  • Authors:
  • Rudolf Fleischer;Yihui Wang

  • Affiliations:
  • Department of Computer Science and Engineering, IIPL, Fudan University, Shanghai, China;Department of Computer Science and Engineering, IIPL, Fudan University, Shanghai, China

  • Venue:
  • ISAAC '09 Proceedings of the 20th International Symposium on Algorithms and Computation
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

We introduce a new probing problem: what is the minimum number of cameras at fixed positions necessary and sufficient to reconstruct any strictly convex polygon contained in a disk of radius 1 if cameras only see the silhouette of the polygon? The optimal number only depends on the largest angle 驴 of the polygon. If no two camera tangents overlap, $\lceil \frac{3\pi}{\pi-\alpha} \rceil$ cameras are necessary and sufficient. Otherwise, approximately $\lceil \frac{4\pi}{\pi-\alpha} \rceil$ cameras are sufficient. Reconstruction only takes time linear in the number of cameras. We also give results for the 3D case.