Optimal attack and reinforcement of a network
Journal of the ACM (JACM)
The nucleolus of a matrix game and other nucleoli
Mathematics of Operations Research
FST TCS 2000 Proceedings of the 20th Conference on Foundations of Software Technology and Theoretical Computer Science
Power Indices in Spanning Connectivity Games
AAIM '09 Proceedings of the 5th International Conference on Algorithmic Aspects in Information and Management
Design is as easy as optimization
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
Monotone cooperative games and their threshold versions
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Complexity of coalition structure generation
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Efficient computation of the shapley value for game-theoretic network centrality
Journal of Artificial Intelligence Research
Hi-index | 0.00 |
We consider the problem of maximizing the probability of hitting a strategically chosen hidden virtual network by placing a wiretap on a single link of a communication network. This can be seen as a two-player win-lose (zero-sum) game that we call the wiretap game. The value of this game is the greatest probability that the wiretapper can secure for hitting the virtual network. The value is shown to be equal the reciprocal of the strength of the underlying graph. We provide a polynomial-time algorithm that finds a linear-sized description of the maxmin-polytope, and a characterization of its extreme points. It also provides a succint representation of all equilibrium strategies of the wiretapper that minimize the number of pure best responses of the hider. Among these strategies, we efficiently compute the unique strategy that maximizes the least punishment that the hider incurs for playing a pure strategy that is not a best response. Finally, we show that this unique strategy is the nucleolus of the recently studied simple cooperative spanning connectivity game.