Inoculation strategies for victims of viruses and the sum-of-squares partition problem
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
When selfish meets evil: byzantine players in a virus inoculation game
Proceedings of the twenty-fifth annual ACM symposium on Principles of distributed computing
Proceedings of the twenty-fifth annual ACM symposium on Principles of distributed computing
Congestion games with malicious players
Proceedings of the 8th ACM conference on Electronic commerce
Computing correlated equilibria in multi-player games
Journal of the ACM (JACM)
Improved equilibria via public service advertising
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
The Price of Malice in Linear Congestion Games
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
On the price of anarchy and stability of correlated equilibria of linear congestion games,,
ESA'05 Proceedings of the 13th annual European conference on Algorithms
Better vaccination strategies for better people
Proceedings of the 11th ACM conference on Electronic commerce
Scalable byzantine computation
ACM SIGACT News
Computational Aspects of Uncertainty Profiles and Angel-Daemon Games
Theory of Computing Systems
Hi-index | 0.00 |
We consider a problem at the intersection of distributed computing and game theory, namely: Is it possible to achieve the "windfall of malice" even without the actual presence of malicious players? Our answer to this question is "Yes and No". Our positive result is that for the virus inoculation game, it is possible to achieve the windfall of malice by use of a mediator. Our negative result is that for symmetric congestion games that are known to have a windfall of malice, it is not possible to design a mediator that achieves this windfall. In proving these two results, we develop novel techniques for mediator design that we believe will be helpful for creating non-trivial mediators to improve social welfare in a large class of games.