A case for end system multicast (keynote address)
Proceedings of the 2000 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
EquiCast: scalable multicast with selfish users
Proceedings of the twenty-fifth annual ACM symposium on Principles of distributed computing
On the topologies formed by selfish peers
Proceedings of the twenty-fifth annual ACM symposium on Principles of distributed computing
Improving VoD server efficiency with bittorrent
Proceedings of the 15th international conference on Multimedia
OSDI '06 Proceedings of the 7th symposium on Operating systems design and implementation
Online multicast with egalitarian cost sharing
Proceedings of the twentieth annual symposium on Parallelism in algorithms and architectures
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Non-Cooperative Multicast and Facility Location Games
IEEE Journal on Selected Areas in Communications
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We model peer-to-peer real-time streaming as a multistage congestion game with strategies consisting of time-sequences of network nodes (or peers), and identify a large set of strategy profiles through which the whole content reaches all peers in a minimum number of time-periods. In order to make these profiles sustainable as equilibria, we provide strategy restriction mechanisms implementing those equilibria where both streaming duration and congestion are minimized. Their functioning is exemplified in a simple simulation environment. The potential and social cost of equilibrium without strategy restrictions are also investigated.