Re-living Las Vegas: a multi-user, mixed-reality edutainment environment based on the enhancement of original archival materials

  • Authors:
  • Marco Antognozzi;Andrea Bottino;Aniello De Santi;Vittoria Lera;Marco Locatelli;Daniel Cook

  • Affiliations:
  • Dipartimento di Automatica e Informatica, Politecnico di Torino, Torino, Italy;Dipartimento di Automatica e Informatica, Politecnico di Torino, Torino, Italy;Dipartimento di Automatica e Informatica, Politecnico di Torino, Torino, Italy;Dipartimento di Automatica e Informatica, Politecnico di Torino, Torino, Italy;Dipartimento di Automatica e Informatica, Politecnico di Torino, Torino, Italy;Department of Mechanical Engineering, University of Nevada, Las Vegas

  • Venue:
  • VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
  • Year:
  • 2009

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Abstract

The article describes Re-Living Las Vegas, a project focused on the underrated, and often untold, history of Las Vegas and three of its casinos, Sands, Riviera and Stardust, between 1955 and 1965, the so-called Golden Music Age of the city. The purpose of the project is to create a media-scalable system that can make historical archival materials free to be seen, touched, heard, manipulated, transported and even personalized by visitors, through the most cutting-edge virtual and augmented reality technologies. For this reason, technologies will be narrative-driven, serving as a transparent and user-friendly help to let visitors experience history while "edutaining" themselves. Furthermore, we will show how the specific case study can be used to create a framework where the same container, the technology, can be easily reused and adapted to different contents, the enhanced archives, and for different uses, like entertainment, education or cultural.