The Impact of Communication Mechanisms on the Performance in a Distributed Virtual Reality System
HPCN Europe 1996 Proceedings of the International Conference and Exhibition on High-Performance Computing and Networking
Dynamic Ompimization of a Distributed VR System by Network-Balancing
Proceedings of the 4th European PVM/MPI Users' Group Meeting on Recent Advances in Parallel Virtual Machine and Message Passing Interface
ICCS '01 Proceedings of the International Conference on Computational Sciences-Part I
The Construction of a Reliable Multipeer Communication Protocol for Distributed Virtual Environments
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
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The VEplatform project aims at the development of a scaleable system which allows distributed virtual reality applications to be built. The system is decentralised, i.e. there is no central component which controls it and which can become a bottleneck. Entities of a virtual environment are represented by processes which are distributed over a network of computers. As a human participant (or ''viewer'') is also regarded as an entity there is no need to treat it separatly and therefore the system retains a simple structure. In this paper the working principles of the VEplatform system and its performance are discussed.