Introduction to parallel algorithms and architectures: array, trees, hypercubes
Introduction to parallel algorithms and architectures: array, trees, hypercubes
Randomized algorithms
Algorithms and Average Time Bounds of Sorting on a Mesh-Connected Computer
IEEE Transactions on Parallel and Distributed Systems
The distance bound for sorting on mesh-connected processor arrays is tight
SFCS '86 Proceedings of the 27th Annual Symposium on Foundations of Computer Science
Optimal conclusive sets for comparator networks
SIROCCO'07 Proceedings of the 14th international conference on Structural information and communication complexity
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The traditional zero-one principle for sorting networks states that ''if a network with n input lines sorts all2^n binary sequences into nondecreasing order, then it will sort any arbitrary sequence of n numbers into nondecreasing order''. We generalize this to the situation when a network sorts almost all binary sequences and relate it to the behavior of the sorting network on arbitrary inputs. We also present an application to mesh sorting.