Visualization of hand gestures for pervasive computing environments
Proceedings of the working conference on Advanced visual interfaces
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 15th international conference on Intelligent user interfaces
Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference
Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces
Proceedings of the 24th Australian Computer-Human Interaction Conference
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
Using kinect for 2D and 3D pointing tasks: performance evaluation
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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We present the $3 Gesture Recognizer, a simple but robust gesture recognition system for input devices featuring 3D acceleration sensors. The algorithm is designed to be implemented quickly in prototyping environments, is intended to be device-independent and does not require any special toolkits or frameworks, but relies solely on simple trigonometric and geometric calculations. Our method requires significantly less training data than other gesture recognizers and is thus suited to be deployed and to deliver results rapidly.