A service platform for on-line games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Ontologies and semantics for seamless connectivity
ACM SIGMOD Record
Service oriented architectures: approaches, technologies and research issues
The VLDB Journal — The International Journal on Very Large Data Bases
Service Automation and Dynamic Provisioning Techniques in IP/MPLS Environments (Wiley Series on Communications Networking & Distributed Systems)
Comparative study of protocols for dynamic service negotiation in the next-generation Internet
IEEE Communications Magazine
COPS-SLS usage for dynamic policy-based QoS management over heterogeneous IP networks
IEEE Network: The Magazine of Global Internetworking
An efficient data exchange scheme for semiconductor engineering chain management system
Robotics and Computer-Integrated Manufacturing
Goal alignment in process improvement
Journal of Systems and Software
A multi-criteria network-aware service composition algorithm in wireless environments
Computer Communications
Hi-index | 0.00 |
An increasing number of communication technologies in access and core segments of the network belonging to different providers and subject to different network design criteria are making networks complex and difficult to manage. In such networks it is also more difficult to guarantee requested levels of quality of service. Service oriented design can be the answer to problems facing the providers of services for information transport. In this article we propose an end-to-end service composition for information transport based on principles from service oriented architecture (i.e., dynamically composing transport services with characteristics matching the requirements of a given application). SOA principles are similar to those behind the division of labor, and therefore should give providers incentive to adopt them to make better use of resources and increase revenue. As we show, some SOA concepts are similar to concepts in the open systems interconnection reference model, with the key advantages of dynamism and flexibility. We discuss service oriented networks based on transport service composition across access and core segments, and describe access network selection for online gaming. In particular, we show how semantic technologies can be used for layer 2 queries and discuss the advantages of using knowledge bases over traditional approaches.