An Experimental Card Game for Teaching Software Engineering
CSEET '03 Proceedings of the 16th Conference on Software Engineering Education and Training
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Technical Symposium on Computer Science Education 2004
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Technical Symposium on Computer Science Education 2004
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
On Teaching Business Decision-Making in Complex Domains
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Distinguishing games and simulation games from simulators
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A board game for teaching internet engineering
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
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This paper describes the development of a web-based board game for teaching Internet peering as part of an Internet engineering class which forms the final taught course at an honours level. The game exposes students to a number of commercial-based aspects of broadband network provision strategy in which they need to negotiate contracts for network connectivity, set service prices and compete for customers. The game developed from a spreadsheet-based model in 2005 to a web-based game in 2006. This paper introduces the game facets, the positive learning outcomes and initial experiences with playing the web-based game.