An Experimental Card Game for Teaching Software Engineering

  • Authors:
  • Alex Baker;Emily Oh Navarro;André van der Hoek

  • Affiliations:
  • -;-;-

  • Venue:
  • CSEET '03 Proceedings of the 16th Conference on Software Engineering Education and Training
  • Year:
  • 2003

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Abstract

The typical software engineering course consists of lectures in which concepts and theoriesare conveyed, along with a small "toy" software engineering project which attempts togive students the opportunity to put this knowledge into practice. Although both of these componentsare essential, neither one provides students with adequate practical knowledge regardingthe process of software engineering. Namely, lectures allow only passive learningand projects are so constrained by the time and scope requirements of the academic environmentthat they cannot be large enough to exhibit many of the phenomena occurring in real-worldsoftware engineering processes. To address this problem, we have developed Problemsand Programmers, an educational card game that simulates the software engineering processand is designed to teach those process issues that are not sufficiently highlighted by lecturesand projects. We describe how the game is designed, the mechanics of its gameplay, and theresults of an experiment we conducted involving students playing the game.