A board game for teaching internet engineering
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
Computer Assisted Learning with Card Game in System Design Concept
Advances in Blended Learning
A web-based board game for teaching aspects of internet engineering
Advanced Technology for Learning
Board Game Supporting Learning Prim's Algorithm and Dijkstra's Algorithm
International Journal of Multimedia Data Engineering & Management
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The typical software engineering course consists of lectures in which concepts and theoriesare conveyed, along with a small "toy" software engineering project which attempts togive students the opportunity to put this knowledge into practice. Although both of these componentsare essential, neither one provides students with adequate practical knowledge regardingthe process of software engineering. Namely, lectures allow only passive learningand projects are so constrained by the time and scope requirements of the academic environmentthat they cannot be large enough to exhibit many of the phenomena occurring in real-worldsoftware engineering processes. To address this problem, we have developed Problemsand Programmers, an educational card game that simulates the software engineering processand is designed to teach those process issues that are not sufficiently highlighted by lecturesand projects. We describe how the game is designed, the mechanics of its gameplay, and theresults of an experiment we conducted involving students playing the game.