Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
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This paper proposes GPU implementations of common array algorithms: minimum/maximum, sum and count of elements that meet a certain condition. The first approach utilises the reduction-type operations on the GPU, but the second technique is based on GPGPU programming plus hardware occlusion queries. The testing programs were implemented using OpenGL and GL shading language (GLSL) for programming the GPU, which makes the approach rather general. The results section shows a huge performance advantage of this approach compared to the traditional one based on the CPU implementation.