Can computer personalities be human personalities?
International Journal of Human-Computer Studies
Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Design patterns for sociality in human-robot interaction
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
How people talk when teaching a robot
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Nonverbal leakage in robots: communication of intentions through seemingly unintentional behavior
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
The oz of wizard: simulating the human for interaction research
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Explorations in engagement for humans and robots
Artificial Intelligence
Effects related to synchrony and repertoire in perceptions of robot dance
Proceedings of the 6th international conference on Human-robot interaction
Do people hold a humanoid robot morally accountable for the harm it causes?
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Manipulating mental states through physical action
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Anthropomorphism and human likeness in the design of robots and human-robot interaction
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Eyewitnesses are misled by human but not robot interviewers
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
Automatic processing of irrelevant co-speech gestures with human but not robot actors
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
Proceedings of the 15th ACM on International conference on multimodal interaction
Analyzing human high-fives to create an effective high-fiving robot
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Using a humanoid robot and a simple children's game, we examine the degree to which variations in behavior result in attributions of mental state and intentionality. Participants play the well-known children's game "rock-paper-scissors" against a robot that either plays fairly, or that cheats in one of two ways. In the "verbal cheat" condition, the robot announces the wrong outcome on several rounds which it loses, declaring itself the winner. In the "action cheat"' condition, the robot changes its gesture after seeing its opponent's play. We find that participants display a greater level of social engagement and make greater attributions of mental state when playing against the robot in the conditions in which it cheats.