Chord: a scalable peer-to-peer lookup protocol for internet applications
IEEE/ACM Transactions on Networking (TON)
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Peer-to-Peer Networks for Virtual Home Environments
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 9 - Volume 9
Peer-to-Peer Suitability for Collaborative Multiplayer Games
DS-RT '03 Proceedings of the Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications
A Light-Weight Component Model for Peer-to-Peer Applications
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
GnuStream: a P2P media streaming system prototype
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
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With the development of Internet technology, the sharing of multimedia resources has become mature. More and more file formats and devices can be shared and easily accessible. To establish a large sharing network, all sharing nodes must be effectively managed and the quality of services for the Client end must be guaranteed. However, in practice, the network environment is constantly changing, so it is difficult to maintain the information on each node. This paper proposes a multimedia resource sharing architecture in WAN. Apart from overcoming the instability problem of the network, this architecture has the advantages of self-organization, self-repair and self-accreditation. Therefore, users can maintain the network more easily and, with the aid of relevant mechanisms, improve the service quality and the overall efficiency of the network.