Improving Gnutella network performance using synthetic coordinates
QShine '06 Proceedings of the 3rd international conference on Quality of service in heterogeneous wired/wireless networks
An adaptive virtual simulation and real-time emergency response system
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
OSGI-based P2P multimedia resource sharing system
Proceedings of the First International Conference on Internet Multimedia Computing and Service
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Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus and Gnutella is any indication, peer-to-peer networks will be a major component in the future of computer communications and the Internet. In this work, we conducted a case study byimplementing the Xiangqi game using a P2P networking technology. In so doing, we gained a deeper understanding of P2P communication in general and a more in-depth knowledge of the specific technology used. We encountered a number of issues while implementing our multimedia application using the JXTA P2P framework, but we were nevertheless able to create a working prototype that functioned satisfactorily. We thus concluded that P2P was a feasible alternative to the current server-based multi-player gaming paradigm.