FLEXIBLE RULES: A Player Oriented Board Game Development Framework

  • Authors:
  • Fulvio Frapolli;Amos Brocco;Apostolos Malatras;Béat Hirsbrunner

  • Affiliations:
  • -;-;-;-

  • Venue:
  • ACHI '10 Proceedings of the 2010 Third International Conference on Advances in Computer-Human Interactions
  • Year:
  • 2010

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Abstract

When comparing digital board games with theirtraditional counterparts, it becomes clear that certain featuressuch as graphics, mundane task automation or saving andrestoring the state of the game have been greatly improved.Nonetheless, the transition to a digital environment leads toa loss of the flexibility that makes traditional board gamesinherently popular. While modifying aspects of the game isstraightforward in traditional board games, achieving sucha level of customization in the digital domain requires deepknowledge of and access to the game source code. In thispaper we focus on board games and by means of an in-depthonline survey we validate our previous observation, namelythat enhancements should be made to digital board games byincorporating gaming facets found in the physical environment,e.g. support for flexibility by means of house rules. To this end,we introduce a conceptual model for the design of digital boardgames, which is supported by a set of visual programmingtools to enable game development according to the principlesset out by our proposed model. The set of the tools along withthe underlying intuitive model comprise the FLEXIBLERULESframework, which enables and facilitates flexible and extensiblegame design and development.