Card board: a flexible environment for any game, anyone, any moment

  • Authors:
  • Gifford Cheung

  • Affiliations:
  • University of Washington, Seattle, USA

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

Card Board is an online application for playing almost any traditional card game without restricting who can change the rules or when. Its design goal is to facilitate socially negotiated play, where the pace and the rules are determined by the players rather than the computer. In its first iteration, Card Board offers a generic simulation of a card deck where almost all actions are manual. In its second iteration, it adds intelligent components to explore the tradeoffs between manual and automatic, and to examine how they can work hand in hand. A "flexible" approach informs the design. Two sub-strategies, versatility and robustness, are introduced and discussed here. The system is described and implications for designing for the unknown are briefly addressed.