Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
FLEXIBLE RULES: A Player Oriented Board Game Development Framework
ACHI '10 Proceedings of the 2010 Third International Conference on Advances in Computer-Human Interactions
"I'm just here to play games": social dynamics and sociality in an online game site
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Remix and play: lessons from rule variants in texas hold'em and halo 2
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
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Card Board is an online application for playing almost any traditional card game without restricting who can change the rules or when. Its design goal is to facilitate socially negotiated play, where the pace and the rules are determined by the players rather than the computer. In its first iteration, Card Board offers a generic simulation of a card deck where almost all actions are manual. In its second iteration, it adds intelligent components to explore the tradeoffs between manual and automatic, and to examine how they can work hand in hand. A "flexible" approach informs the design. Two sub-strategies, versatility and robustness, are introduced and discussed here. The system is described and implications for designing for the unknown are briefly addressed.