Analyzing and Monitoring Learning Communities in a Serious Games Context

  • Authors:
  • Ekaterina Prasolova-Førland;Leif Martin Hokstad

  • Affiliations:
  • -;-

  • Venue:
  • ELML '10 Proceedings of the 2010 Second International Conference on Mobile, Hybrid, and On-Line Learning
  • Year:
  • 2010

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Abstract

In this paper, we focus on the analysis framework for learning communities in an organizational context. The purpose of such communities is to foster and maintain a fruitful environment for learning and development for the organizations the community is a part of. Introducing new technologies such as serious games for learning in organizations imposes new challenges on supporting the development of communities through the different phases of their lifecycle. In order to identify these challenges it is necessary to study the interrelationship and mutual reciprocity among the concepts of organization, community, learning, knowledge and technology, monitoring the development of learning communities on a continuous basis.