Patterns of intelligent and mobile agents
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Agent design patterns: elements of agent application design
AGENTS '98 Proceedings of the second international conference on Autonomous agents
The use of goals to surface requirements for evolving systems
Proceedings of the 20th international conference on Software engineering
JADE: a FIPA2000 compliant agent development environment
Proceedings of the fifth international conference on Autonomous agents
Modeling ontologies for robotic environments
SEKE '02 Proceedings of the 14th international conference on Software engineering and knowledge engineering
FIPA — Towards a Standard for Software Agents
BT Technology Journal
The Gaia Methodology for Agent-Oriented Analysis and Design
Autonomous Agents and Multi-Agent Systems
Towards requirements-driven information systems engineering: the Tropos project
Information Systems - The 13th international conference on advanced information systems engineering (CAiSE*01)
ScenIC: A Strategy for Inquiry-Driven Requirements Determination
RE '99 Proceedings of the 4th IEEE International Symposium on Requirements Engineering
Goal-directed elaboration of requirements for a meeting scheduler: problems and lessons learnt
RE '95 Proceedings of the Second IEEE International Symposium on Requirements Engineering
Realising reusable agent behaviours with ALPHA
MATES'05 Proceedings of the Third German conference on Multiagent System Technologies
Extending the capability concept for flexible BDI agent modularization
ProMAS'05 Proceedings of the Third international conference on Programming Multi-Agent Systems
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In the last years, multi-agent systems (MAS) have proved more and more successful. The need of a quality software engineering approach to their design arises together with the need of new methodological ways to address important issues such as ontology representation, security concerns and production costs. The introduction of an extensive pattern reuse practice can be determinant in cutting down the time and cost of developing these systems. Patterns can be extremely successful with MAS (even more than with object-oriented systems) because the great encapsulation of agents allows an easier identification and disposition of reusable parts. In this paper we discuss our approach to the pattern reuse that is a phase of a more comprehensive approach to agent-oriented software design.