Reasoning about commitments and penalties for coordination between autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Desiderata for agent argumentation protocols
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Issues in Agent Communication
A Social Semantics for Agent Communication Languages
Issues in Agent Communication
Dialogue Frames in Agent Communication
ICMAS '98 Proceedings of the 3rd International Conference on Multi Agent Systems
Modeling Dialogues Using Argumentation
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
Commitment-based and dialogue-game-based protocols: new trends in agent communication languages
The Knowledge Engineering Review
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Artificial Intelligence and Law - Argumentation in artificial intelligence and law
Conversational semantics with social commitments
AC'04 Proceedings of the 2004 international conference on Agent Communication
DIAGAL: a generic ACL for open systems
ESAW'04 Proceedings of the 5th international conference on Engineering Societies in the Agents World
Agent communication pragmatics: the cognitive coherence approach
Cognitive Systems Research
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This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversations in offices. Offices are modelled here as systems of communicative action based on dialogue games. Through such games, people in office engage in actions by making promises, stating facts, asking for information, and so on. And through these actions they create, modify, discharge, cancel, release, assign, delegate commitments that bind their current and future behaviors. To make apparent such commitments, we consider here Agent Communication Language (ACL) from the dialectic point of view, where agents "play a game" based on commitments. Such games based on commitments are incorporated in DIAGAL tool, which has been developed having in mind the following questions: (1) What kind of structure has the game? How are rules specified within the game?; (2) What kind of games' compositions are allowed?; (3) How participants in conversation reach agreement on the current game? How are games opened or closed?