Attention, intentions, and the structure of discourse
Computational Linguistics
The role of emotion in believable agents
Communications of the ACM
A computational theory of grounding in natural language conversation
A computational theory of grounding in natural language conversation
Collaborative plans for complex group action
Artificial Intelligence
Reasoning about commitments and penalties for coordination between autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Desiderata for agent argumentation protocols
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Introduction to Multiagent Systems
Introduction to Multiagent Systems
Issues in Agent Communication: An Introduction
Issues in Agent Communication
A Social Semantics for Agent Communication Languages
Issues in Agent Communication
ACL as a Joint Project between Participants: A Preliminary Report
Issues in Agent Communication
Bringing Coherence to Agent Conversations
AOSE '01 Revised Papers and Invited Contributions from the Second International Workshop on Agent-Oriented Software Engineering II
Dialogue Frames in Agent Communication
ICMAS '98 Proceedings of the 3rd International Conference on Multi Agent Systems
Autonomous Agents and Multi-Agent Systems
The cognitive coherence approach for agent communication pragmatics
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Commitment-based and dialogue-game-based protocols: new trends in agent communication languages
The Knowledge Engineering Review
DIAGAL: a tool for analyzing and modelling commitment-based dialogues between agents
AI'03 Proceedings of the 16th Canadian society for computational studies of intelligence conference on Advances in artificial intelligence
Modelling the links between social commitments and individual intentions
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Argumentation and Persuasion in the Cognitive Coherence Theory
Proceedings of the 2006 conference on Computational Models of Argument: Proceedings of COMMA 2006
Mitigating human-human collaboration problems using software agents
KES-AMSTA'10 Proceedings of the 4th KES international conference on Agent and multi-agent systems: technologies and applications, Part I
Review: informal logic dialogue games in human-computer dialogue
The Knowledge Engineering Review
Hi-index | 0.00 |
Different approaches have investigated the syntax and semantics of agent communication languages. However, these approaches have not indicated how agents should dynamically use communications. Instead of filling this pragmatics gap, most approaches have mainly focused on the 'structure' of dialogues even though developers are more interested in agents' capabilities of having 'useful' automated conversations with respect to their goals rather than in their abilities to structure dialogues. This led us to work on a theory of the use of conversations between agents. In this paper, we propose a pragmatics theory which extends and adapts the cognitive dissonance theory (a major theory of social psychology) to multi-agent systems by unifying it with the theory of coherence in thought and action that issues from computational philosophy of mind. Precisely, we show how this theory allows us to provide generic conceptual tools for the automation of both agent communicational behavior and attitude change processes. This new motivational model is formulated in terms of constraints and elements of cognition and allows us to define cognitive incoherences and dialogue utility measures. We show how these measures could be used to solve common problems and answer some critical questions concerning agent communication frameworks use. Finally, our exploration in applying the cognitive coherence pragmatics theory as a new communication layer over classical BDI agents is presented. It relies on our dialogue games based agent communication language (DIAGAL) and our dialogue games simulator toolbox (DGS). The resulting framework provides the necessary theoretical and practical elements for implementing our theory. In doing so, it brings in a general scheme for automatizing agents' communicational behavior as it is exemplified in this article.