Getting computers to talk like you and me
Getting computers to talk like you and me
Intelligent help: communicating with knowledge-based systems
Intelligent help: communicating with knowledge-based systems
The Pleadings Game: an exercise in computational dialectics
Artificial Intelligence and Law
DiaLaw: a dialogical framework for modeling legal reasoning
ICAIL '95 Proceedings of the 5th international conference on Artificial intelligence and law
Interacting with computer-based simulation: the role of dialogue
Computers & Education
The Zeno argumentation framework
Proceedings of the 6th international conference on Artificial intelligence and law
Designing argumentation for conceptual development
Computers & Education - VIRTUALITY IN EDUCATION selected contributions from the CAL 99 symposium
A framework for using multimedia within argumentation systems
Journal of Educational Multimedia and Hypermedia
International Journal of Human-Computer Studies - Special issue on collaboration, cooperation and conflict in dialogue systems
Introduction to Multiagent Systems
Introduction to Multiagent Systems
Games That Agents Play: A Formal Framework for Dialogues between Autonomous Agents
Journal of Logic, Language and Information
On Dialogue Systems with Speech Acts, Arguments, and Counterarguments
JELIA '00 Proceedings of the European Workshop on Logics in Artificial Intelligence
Arguing with the Devil: teaching in Controversial Domains
ITS '96 Proceedings of the Third International Conference on Intelligent Tutoring Systems
Dialogue Frames in Agent Communication
ICMAS '98 Proceedings of the 3rd International Conference on Multi Agent Systems
Argument-based applications to knowledge engineering
The Knowledge Engineering Review
A Dialogue Game Protocol for Multi-Agent Argument over Proposals for Action
Autonomous Agents and Multi-Agent Systems
Proceedings of the 1999 conference on Computer support for collaborative learning
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
An analysis of growth patterns in computer conferencing threads
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Vicarious learning from educational dialogue
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Vicarious Learning and Multimodal Dialogue
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Formal systems for persuasion dialogue
The Knowledge Engineering Review
Coherence and Flexibility in Dialogue Games for Argumentation
Journal of Logic and Computation
Recent advances in computational models of natural argument: Research Articles
International Journal of Intelligent Systems - Computational Models of Natural Argumentation
A human–computer debating system prototype and its dialogue strategies: Research Articles
International Journal of Intelligent Systems - Computational Models of Natural Argumentation
Towards an argument interchange format
The Knowledge Engineering Review
Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology)
Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology)
Argumentation in artificial intelligence
Artificial Intelligence
Guest Editors' Introduction: Argumentation Technology
IEEE Intelligent Systems
Dialogical Argument as an Interface to Complex Debates
IEEE Intelligent Systems
A Human-Computer Dialogue System for Educational Debate: A Computational Dialectics Approach
International Journal of Artificial Intelligence in Education
Towards large scale argumentation support on the semantic web
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Agent communication pragmatics: the cognitive coherence approach
Cognitive Systems Research
Argument-based approach to computer system safety engineering
International Journal of Critical Computer-Based Systems
Communications of the ACM
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Informal logic (IL) is an area of philosophy rich in models of communication and discourse with a heavy focus on argument and 'dialogue games'. Computational dialectics is a maturing strand of research that is focused on implementing these dialogue games. The aim of this paper is to review research on applying IL dialogue games into human-computer dialogue design. We argue that IL dialogue games tend to have a number of attractive properties for human computer dialogue and that their computational utilization in this area has been increasing recently. Despite the strength of the case for IL, a number of important barriers need to be overcome if the potential of IL is to be fulfilled. These barriers are examined and means of overcoming them discussed.