Review: informal logic dialogue games in human-computer dialogue

  • Authors:
  • Tangming Yuan;David Moore;Chris Reed;Andrew Ravenscroft;Nicolas Maudet

  • Affiliations:
  • Computer science department, university of york, heslington, york yo10 5at, uk/ e-mail: tommy@cs.york.ac.uk/;School of computing, faculty of arts, environment and technology, leeds metropolitan university, beckett park, leeds ls6 3qs, uk/ e-mail: d.moore@leedsmet.ac.uk/;School of computing, college of art, science and engineering, university of dundee, dundee dd1 4hn, scotland/ e-mail: chris@computing.dundee.ac.uk/;Learning technology research institute (ltri), faculty of art, humanities, language and education, london metropolitan university, london, e2 8aa, uk/ e-mail: a.ravenscroft@londonmet.ac.uk/;Lamsade laboratory, university paris 9 dauphine, 75775 paris cedex 1, france/ e-mail: maudet@lamsade.dauphine.fr

  • Venue:
  • The Knowledge Engineering Review
  • Year:
  • 2011

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Abstract

Informal logic (IL) is an area of philosophy rich in models of communication and discourse with a heavy focus on argument and 'dialogue games'. Computational dialectics is a maturing strand of research that is focused on implementing these dialogue games. The aim of this paper is to review research on applying IL dialogue games into human-computer dialogue design. We argue that IL dialogue games tend to have a number of attractive properties for human computer dialogue and that their computational utilization in this area has been increasing recently. Despite the strength of the case for IL, a number of important barriers need to be overcome if the potential of IL is to be fulfilled. These barriers are examined and means of overcoming them discussed.