Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A new characterization of three-dimensional simple points
Pattern Recognition Letters
Computing and simplifying 2D and 3D continuous skeletons
Computer Vision and Image Understanding
Approximate medial axis as a voronoi subcomplex
Proceedings of the seventh ACM symposium on Solid modeling and applications
Distance-field based skeletons for virtual navigation
Proceedings of the conference on Visualization '01
Efficient Skeletonization of Volumetric Objects
IEEE Transactions on Visualization and Computer Graphics
Penalized-Distance Volumetric Skeleton Algorithm
IEEE Transactions on Visualization and Computer Graphics
ViVa: the virtual vascular project
IEEE Transactions on Information Technology in Biomedicine
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In several medical applications it is necessary to have a good reconstruction of approximately tubular structures - mainly blood vessels but also intestine or bones - providing a description of both the internal lumen (usually a triangulated surface) and its networked structure (skeleton). This description should be such that it allows lengths and diameters estimation. Several methods have been proposed for these tasks, each one with advantages and drawbacks and, typically, specialized to a particular application. We focused our attention on methods making as few assumptions as possible on the structure to be determined in order to capture also anomalous features like bulges and bifurcations. We looked for a method able to obtain surfaces that are smooth, with a limited number of triangles but accurate and skeletons that are continuously connected and centered. The results of our work is the use of customized deformable surface and multi-scale regularized voxel coding centerlines to obtain geometries and skeletons with the desired properties. The algorithms are being tested for real clinical analysis and results are promising.