Artificial Intelligence - Special volume on qualitative reasoning about physical systems
Analogical representations of naive physics
Artificial Intelligence
A new kind of science
Converging Technologies for Improving Human Performance: Nanotechnology, Biotechnology, Information Technology and Cognitive Science
Comparative n-gram analysis of whole-genome protein sequences
HLT '02 Proceedings of the second international conference on Human Language Technology Research
Proceedings of the Working Conference on Advanced Visual Interfaces
Ambient intelligence for scientific discovery
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Editorial: Ambient intelligence: From interaction to insight
International Journal of Human-Computer Studies
Challenges in the Development and Evaluation of Immersive Digital Educational Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
E-Junior: a serious virtual world for natural science and ecology learning
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
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Biomedical systems involve complex interactions between diverse components. Problem solving in such systems requires insight, i.e. the capability to make non-obvious connections. In this paper, we present a game-based problem solving environment, where users can explore biological interactions with navigation on atomic to macroscopic scales, role-play, and networked collaboration. The study investigates the system architecture of the biological game, bio-morphing characters, and bio-interactions with biosensing and biodynamics. The prototype has been implemented on PC and tested in a preschool environment where users have little knowledge in biology. The experiment shows that the game greatly inspired users both in concept learning and entertainment.