Daydreaming in humans and machines
Daydreaming in humans and machines
Analogy-making as perception: a computer model
Analogy-making as perception: a computer model
Mental leaps: analogy in creative thought
Mental leaps: analogy in creative thought
The further exploits of Aaron, painter
Stanford Humanities Review
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Affective computing
The invisible computer
Proceedings of the 5th international conference on Intelligent user interfaces
Swarm intelligence: from natural to artificial systems
Swarm intelligence: from natural to artificial systems
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
Computer Power and Human Reason: From Judgment to Calculation
Computer Power and Human Reason: From Judgment to Calculation
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Linked
WACV '96 Proceedings of the 3rd IEEE Workshop on Applications of Computer Vision (WACV '96)
KDD-99 classifier learning contest LLSoft's results overview
ACM SIGKDD Explorations Newsletter
Filling Space in Public Transport by Passengers
Automation and Remote Control
Ambient intelligence for scientific discovery
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Theory of Self-Reproducing Automata
Theory of Self-Reproducing Automata
Story understanding through multi-representation model construction
HLT-NAACL-TEXTMEANING '03 Proceedings of the HLT-NAACL 2003 workshop on Text meaning - Volume 9
Reality mining: sensing complex social systems
Personal and Ubiquitous Computing
Human computing and machine understanding of human behavior: a survey
Proceedings of the 8th international conference on Multimodal interfaces
International Journal of Human-Computer Studies
Perception modeling for human-like artificial sensor systems
International Journal of Human-Computer Studies
Feature hiding in 3D human body scans
Information Visualization - Special issue on visual analysis of human dynamics
Towards biomedical problem solving in a game environment
ICCS'03 Proceedings of the 2003 international conference on Computational science: PartIII
Model of mechanical interaction of mesenchyme and epithelium in living tissues
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part IV
Ambient Intelligence in Everyday Life
Ambient Intelligence in Everyday Life
Common sense reasoning – from cyc to intelligent assistant
Ambient Intelligence in Everyday Life
Ambient Intelligence in Everyday Life
Ambient Intelligence for Scientific Discovery
Wireless local area network positioning
Ambient Intelligence for Scientific Discovery
Intuition as instinctive dialogue
Computing with instinct
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Instinctive computing is a computational simulation of biological and cognitive instincts. It is a meta-program of life, just like universal gravity in nature. It profoundly influences how we look, feel, think, and act. If we want a computer to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have primitive instincts. In this paper, we will review the recent work in this area, the building blocks for the instinctive operating system, and potential applications. The paper proposes a 'bottom-up' approach that is focused on human basic instincts: forage, vigilance, reproduction, intuition and learning. They are the machine codes in human operating systems, where high-level programs, such as social functions can override the low-level instinct. However, instinctive computing has been always a default operation. Instinctive computing is the foundation of Ambient Intelligence as well as Empathic Computing. It is an essential part of Human Computing.