Eudaemonic Computing ('underwearables')
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Developing multimodal intelligent affective interfaces for tele-home health care
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Effects of Functionality on Perceived Comfort of Wearables
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Emotion recognition from physiological signals using wireless sensors for presence technologies
Cognition, Technology and Work
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Ambient Intelligence in Everyday Life
Hi-index | 0.00 |
When a person who usually wears a watch forgets to put it on one day, it is common for them to look at their wrist anyway expecting the watch to be there. Without looking or touching to check, they are not aware of the watch's presence or lack thereof. The watch becomes a part of their expected experience due to its comfort and continuous utility. It satisfies Thad Starner's definition of a wearable system as “always with you, always on, and always accessible” [22]. At another end of the ambient intelligence spectrum the design vision of Stefano Marzano is one where the “ ‘relationship' between us and the technology around us will be of utmost importance. This relationship will no longer be one of user towards machine but of person towards ‘object-become-subject', thus towards something that is capable of reacting, of being educated and responding [18].” Amongst the myriads of applications envisioned in an “ambient culture” by Stefano's team are the person, their clothing, their home and furniture, and an amenable outside world [17].