A Comparison Of Two Competitive Fitness Functions
GECCO '02 Proceedings of the Genetic and Evolutionary Computation Conference
Coevolution of neural networks using a layered pareto archive
Proceedings of the 8th annual conference on Genetic and evolutionary computation
Proceedings of the 2007 ACM symposium on Applied computing
An investigation, using co-evolution, to evolve an Awari player
CEC '02 Proceedings of the Evolutionary Computation on 2002. CEC '02. Proceedings of the 2002 Congress - Volume 02
Sensitivity versus accuracy in multiclass problems using memetic Pareto evolutionary neural networks
IEEE Transactions on Neural Networks
A multi-objective neural network based method for cover crop identification from remote sensed data
Expert Systems with Applications: An International Journal
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The Pareto-based Differential Evolution (PDE) algorithm is one of the current state-of-the-art Multi-objective Evolutionary Algorithms (MOEAs). This paper describes a series of experiments using PDE for evolving artificial neural networks (ANNs) that act as game-playing agents. Three systems are compared: (i) a canonical PDE system, (ii) a co-evolving PDE system (PCDE) with 3 different setups, and (iii) a co-evolving PDE system that uses an archive (PCDE-A) with 3 different setups. The aim of this study is to provide insights on the effects of including co-evolutionary techniques on a well-known MOEA by investigating and comparing these 3 different approaches in evolving intelligent agents as both first and second players in a deterministic zero-sum board game. The results indicate that the canonical PDE system outperformed both co-evolutionary PDE systems as it was able to evolve ANN agents with higher quality game-playing performance as both first and second game players. Hence, this study shows that a canonical MOEA without co-evolution is desirable for the synthesis of cognitive game AI agents.