Agile development using naked objects

  • Authors:
  • Richard Pawson;Vincent Wade

  • Affiliations:
  • Computer Sciences Corporation, Computer Science Department, Trinity College, Dublin, IE;Computer Science Department, Trinity College, Dublin, IE

  • Venue:
  • XP'03 Proceedings of the 4th international conference on Extreme programming and agile processes in software engineering
  • Year:
  • 2003

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Abstract

Naked objects are core business objects that are exposed directly to the user, by means of a suitable framework. As well as offering benefits to the finished system, the use of naked objects also facilitates the use of agile development techniques. In particular, it enables the concept of an exploration phase during which users and developers prototype the user interface and the underlying business object model simultaneously. During the subsequent delivery phase, naked objects make it easier to adopt the extreme programming discipline of writing executable user acceptance tests in advance of writing the code to implement a particular story.