Genetic algorithms on NK-landscapes: effects of selection, drift, mutation, and recombination

  • Authors:
  • Hernán E. Aguirre;Kiyoshi Tanaka

  • Affiliations:
  • Faculty of Engineering, Shinshu University, Nagano, Japan;Faculty of Engineering, Shinshu University, Nagano, Japan

  • Venue:
  • EvoWorkshops'03 Proceedings of the 2003 international conference on Applications of evolutionary computing
  • Year:
  • 2003

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Abstract

Empirical studies have shown that the overall performance of random bit climbers on NK-Landscapes is superior to the performance of some simple and enhanced GAs. Analytical studies have also lead to suggest that NK-Landscapes may not be appropriate for testing the performance of GAs. In this work we study the effect of selection, drift, mutation, and recombination on NK-Landscapes for N = 96. We take a model of generational parallel varying mutation GA (GASRM) and switch on and off its major components to emphasize each of the four processes mentioned above. We observe that using an appropriate selection pressure and postponing drift make GAs quite robust on NK-Landscapes; different to previous studies, even simple GAs with these two features perform better than a random bit climber (RBC+) for a broad range of classes of problems (K ≥ 4). We also observe that the interaction of parallel varying mutation with crossover improves further the reliability of the GA, especially for 12 K K a mutation only EA is very effective and crossover may be omitted; but the relative importance of crossover interacting with varying mutation increases with K performing better than mutation alone (K 12).We conclude that NK-Landscapes are useful for testing the GA's overall behavior and performance and also for testing each one of the major processes involved in a GA.