Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Learning explanation-based search control rules for partial order planning
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
Genetic programming and AI planning systems
AAAI'94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 2)
Lazy Incremental Learning of Control Knowledge for EfficientlyObtaining Quality Plans
Artificial Intelligence Review - Special issue on lazy learning
Learning action strategies for planning domains
Artificial Intelligence
Machine Learning
Learning to Solve Planning Problems Efficiently by Means of Genetic Programming
Evolutionary Computation
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
GP-rush: using genetic programming to evolve solvers for the rush hour puzzle
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Evolutionary-based learning of generalised policies for AI planning domains
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
GA-FreeCell: evolving solvers for the game of FreeCell
Proceedings of the 13th annual conference on Genetic and evolutionary computation
Reinforcement learning as heuristic for action-rule preferences
ProMAS'10 Proceedings of the 8th international conference on Programming Multi-Agent Systems
HH-evolver: a system for domain-specific, hyper-heuristic evolution
Proceedings of the 15th annual conference companion on Genetic and evolutionary computation
Contrasting meta-learning and hyper-heuristic research: the role of evolutionary algorithms
Genetic Programming and Evolvable Machines
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There are many different approaches to solving planning problems, one of which is the use of domain specific control knowledge to help guide a domain independent search algorithm. This paper presents L2Plan which represents this control knowledge as an ordered set of control rules, called a policy, and learns using genetic programming. The genetic program's crossover and mutation operators are augmented by a simple local search. L2Plan was tested on both the blocks world and briefcase domains. In both domains, L2Plan was able to produce policies that solved all the test problems and which outperformed the hand-coded policies written by the authors.