The hardness of selective network design for bottleneck routing games

  • Authors:
  • Haiyang Hou;Guochuan Zhang

  • Affiliations:
  • Department of Mathematics, Zhejiang University, Hangzhou, China;Department of Mathematics, Zhejiang University, Hangzhou, China

  • Venue:
  • TAMC'07 Proceedings of the 4th international conference on Theory and applications of models of computation
  • Year:
  • 2007

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Abstract

In this paper, motivated by the work of Azar et al. [3] we consider selective network design on bottleneck routing games. Assuming P ≠ NP we achieve the following results. For the unsplittable bottleneck games the trivial algorithm is a best possible approximation algorithm. For the k-splittable unweighted bottleneck games it is NP-hard to compute a best pure-strategy Nash equilibrium. Moreover no polynomial time algorithms can have a constant approximation ratio if the edge latency functions are continuous and non-decreasing.