Bilateral Filtering and Anisotropic Diffusion: Towards a Unified Viewpoint
Scale-Space '01 Proceedings of the Third International Conference on Scale-Space and Morphology in Computer Vision
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Stylized Augmented Reality for Improved Immersion
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Hardware-Based Nonlinear Filtering and Segmentation using High-Level Shading Languages
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
ACM SIGGRAPH 2006 Papers
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
Automatic Hepatic Vessel Segmentation Using Graphics Hardware
MIAR '08 Proceedings of the 4th international workshop on Medical Imaging and Augmented Reality
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Denoising video is an important task, especially for videos captured in dim lighting environments. The filtering of video in a volumetric manner with time as the third dimension can improve the results significantly. In this work a 3D bilateral filter for edge preserving smoothing of video sequences exploiting commodity graphics hardware is presented. A hardware friendly streaming concept has been implemented to allow the processing of video sequences of arbitrary length. The clear advantage of time-based filtering compared to frame-by-frame filtering is presented as well as solutions to current limitations for volume filtering on graphics hardware. In addition, a significant speedup over a CPU based implementation is shown.