The depth/breadth trade-off in the design of menu-driven user interfaces
International Journal of Man-Machine Studies
The role of menu titles as a navigational aid in hierarchical menus
ACM SIGCHI Bulletin
An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the user interface (videotape)
Designing the user interface (videotape)
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Selection from alphabetic and numeric menu trees using a touch screen: breadth, depth, and width
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of Man-Computer Dialogues
Design of Man-Computer Dialogues
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Successful interaction with a computer to solve a specific problem requires the user to accomplish three basic tasks. First, the user must identify the goal to be accomplished. Second, a series of steps needed to accomplish the goal should be generated. Third, the user must carry out the specified steps. It is this third task that requires the user to interact with the computer. Most frequently this interaction is facilitated by the use of a software package that acts as an interface medium. The software permits the formulated steps to be implemented by the underlying system.