I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
The Task Gallery: a 3D window manager
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Unconstrained vs. Constrained 3D Scene Manipulation
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
FaceSpace: endo- and exo-spatial hypermedia in the transparent video facetop
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Computer
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM SIGGRAPH 2006 Research posters
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3D modeling applications are widely used in many application domains ranging from CAD to industrial or graphics design. Desktop environments have proven to be a powerful user interface for such tasks. However, the raising complexity of 3D dataset exceeds the possibilities provided by traditional devices or two-dimensional display. Thus, more natural and intuitive interfaces are required. But in order to get the users' acceptance technology-driven solutions that require inconvenient instrumentation, e.g., stereo glasses or tracked gloves, should be avoided. Autostereoscopic display environments in combination with 3D desktop devices enable users to experience virtual environments more immersive without annoying devices. In this paper we introduce interaction strategies with special consideration of the requirements of 3D modelers. We propose an interscopic display environment with implicated user interface strategies that allow displaying and interacting with both mono-, e.g., 2D elements, and stereoscopic content, which is beneficial for the 3D environment, which has to be manipulated. These concepts are discussed with special consideration of the requirements of 3D modeler and designers.