Gesture VR: vision-based 3D hand interace for spatial interaction
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Visual panel: virtual mouse, keyboard and 3D controller with an ordinary piece of paper
Proceedings of the 2001 workshop on Perceptive user interfaces
Visual touchpad: a two-handed gestural input device
Proceedings of the 6th international conference on Multimodal interfaces
Magic land: play therapy on interactive tabletops
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
A real-time system for motion retrieval and interpretation
Pattern Recognition Letters
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This paper presented a gesture-based interaction system which provides a natural way of manipulating on-screen objects. We generate a synthetic image by linking images from two cameras to recognize hand gestures. The synthetic image contains all the features captured from two different views, which can be used to alleviate the self-occlusion problem and improve the recognition rate. The MDA and EM algorithms are used to obtain parameters for pattern classification. To compute more detailed pose parameters such as fingertip positions and hand contours in the image, a random sampling method is introduced in our system. We describe a method based on projective geometry for background subtraction to improve the system performance. Robustness of the system has been verified by extensive experiments with different user scenarios. The applications of picture browser and visual pilot are discussed in this paper.