A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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This paper discusses methods of implementing 3D simulation technology of the cultural relics, brings forward 3D simulation technology to implement high-quality, high-precision and vivid texture of the ancient cultural relics by adopting range laser 3D scanner and CCD cameras; suggests the automatic registry methods of 3D laser scanning data, which can make 3D laser scanning data with different viewpoints as well as different resolutions into the same coordinate, so as to achieve the high-precision 3D cultural relic models; proposes to take the reflectivity map of 3D laser scanner as middle reference to realize the accurate mapping of planar images and 3D laser scanning data, so as to obtain simulated cultural relics with vivid texture.