Digital topology: introduction and survey
Computer Vision, Graphics, and Image Processing
On connectivity issues of ESPTA
Pattern Recognition Letters
Building skeleton models via 3-D medial surface/axis thinning algorithms
CVGIP: Graphical Models and Image Processing
A parallel thinning algorithm for medial surfaces
Pattern Recognition Letters
A 3D 6-subiteration thinning algorithm for extracting medial lines
Pattern Recognition Letters
A parallel 3D 12-subiteration thinning algorithm
Graphical Models and Image Processing
A 3-subiteration 3D thinning algorithm for extracting medial surfaces
Pattern Recognition Letters
New removal operators for surface skeletonization
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
A 3D fully parallel surface-thinning algorithm
Theoretical Computer Science
Fully parallel 3D thinning algorithms based on sufficient conditions for topology preservation
DGCI'09 Proceedings of the 15th IAPR international conference on Discrete geometry for computer imagery
Isthmus-based 6-directional parallel thinning algorithms
DGCI'11 Proceedings of the 16th IAPR international conference on Discrete geometry for computer imagery
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Thinning is an iterative layer by layer erosion for extracting skeleton. This paper presents an efficient parallel 3D thinning algorithm which produces medial surfaces. A three-subiteration strategy is proposed: the thinning operation is changed from iteration to iteration with a period of three according to the three deletion directions.