Decomposing a simple polygon into trapezoids

  • Authors:
  • Fajie Li;Reinhard Klette

  • Affiliations:
  • Computer Science Department, The University of Auckland, Auckland, New Zealand;Computer Science Department, The University of Auckland, Auckland, New Zealand

  • Venue:
  • CAIP'07 Proceedings of the 12th international conference on Computer analysis of images and patterns
  • Year:
  • 2007

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Abstract

Chazelle's triangulation [1] forms today the common basis for linear-time Euclidean shortest path (ESP) calculations (where start and end point are given within a simple polygon). This paper provides an alternative method for subdividing a simple polygon into "basic shapes", using trapezoids instead of triangles. The authors consider the presented method as being substantially simpler than the linear-time triangulation method. However, it requires a sorting step (of a subset of vertices of the given simple polygon); all the other subprocesses are linear time.