Password authentication with insecure communication
Communications of the ACM
Security Design in Online Games
ACSAC '03 Proceedings of the 19th Annual Computer Security Applications Conference
Low latency and cheat-proof event ordering for peer-to-peer games
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
A Fair Dynamical Game over Networks
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Using n-trees for scalable event ordering in peer-to-peer games
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
A Network Game Based on Fair Random Numbers
IEICE - Transactions on Information and Systems
A Secure Event Agreement (SEA) protocol for peer-to-peer games
ARES '06 Proceedings of the First International Conference on Availability, Reliability and Security
Colyseus: a distributed architecture for online multiplayer games
NSDI'06 Proceedings of the 3rd conference on Networked Systems Design & Implementation - Volume 3
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
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In recent years,massivelymultiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent cheaters to gain unfair advantages in peer-to-peer (P2P)-based MMOGs, several cheat-proof schemes have been proposed by using digital signatures. However, digital signatures generally require large amount of computations and thus may not be practical to achieve real-time playability. We propose an Efficient and Secured Event Signature (EASES) protocol to efficiently sign discrete event messages. Most messages need only two hash operations to achieve non-repudiation and event agreement. The computation, memory, and bandwidth consumptions of EASES are low, which makes it applicable to P2P-based MMOGs.