Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The social life of small graphical chat spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Conversation trees and threaded chats
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Combining Topic Models and Social Networks for Chat Data Mining
WI '04 Proceedings of the 2004 IEEE/WIC/ACM International Conference on Web Intelligence
ASK-GraphView: A Large Scale Graph Visualization System
IEEE Transactions on Visualization and Computer Graphics
Browsing Zoomable Treemaps: Structure-Aware Multi-Scale Navigation Techniques
IEEE Transactions on Visualization and Computer Graphics
Visualizing Changes of Hierarchical Data using Treemaps
IEEE Transactions on Visualization and Computer Graphics
Towards 3D Internet: Why, What, and How?
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
The structure of information pathways in a social communication network
Proceedings of the 14th ACM SIGKDD international conference on Knowledge discovery and data mining
AVACHAT: a new comic-based chat system for virtual avatars
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A new cognition-based chat system for avatar agents in virtual space
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A Realistic Chat Environment for Virtual Avatars in Cyber Space
CW '08 Proceedings of the 2008 International Conference on Cyberworlds
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Chat and instant messaging are crucial functions in the Internet environment. Internet chat and instant messaging services are becoming increasingly popular among Internet users. One of the crucial issues in Internet chat is how to manage the corresponding pairs of questions and answers in a sequence of conversations. There are numerous novel methodologies for coping with this problem, but most are poor at managing interruptions, organizing turn-taking and conveying comprehension. Nowadays, since the Internet environment is evolving into the 3D Internet environment, it is highly desirable to exploit this 3D information in virtual chat environments. There are a few chat systems based on 3D virtual environments that made improvements to these 3D chat systems, such as rendering avatars and 3D spaces, but the problems(managing chat dialogues) in the standard 2D text-based chat remained. So, we proposed more realistic 3D virtual chat system using 3D spatial information[8]. In this paper, we improve our previous work. Finally, our experiment shows that our system is highly effective in a virtual chat environment.