Interactive racing game with graphic and haptic feedback

  • Authors:
  • Sang-Youn Kim;Kyu-Young Kim

  • Affiliations:
  • IVR Lab., Korea University of Technology and Education, Cheonan-si, Chungnam, Korea;Samsung Advanced Institute of Technology, Youngin-si, Gyunggi-do, Korea

  • Venue:
  • HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
  • Year:
  • 2007

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Abstract

This paper proposes a mobile racing game prototype system where a player haptically senses the state of a car and the road condition with a vibrotactile signal generation method. The vibrotactile signal generation method provides variable vibrotactile effects according to a user's interaction with the graphic environment. The generated vibrotactile effects are used for the input of an eccentric vibration motor and a solenoid actuator in order to convey vibrotactile information with a large bandwidth to the players. To evaluate the proposed racing game, six persons experience two kinds of racing game; one with vibrotactile feedback, the other without vibrotactile feedback. The experiment shows that the proposed game with vibrotactile feedback provides players with increased levels of realism and immersion.