Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Perception of Short Tactile Pulses Generated by a Vibration Motor in a Mobile Phone
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
The Design and Implementation of Ubiquitous Haptic Device
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Vibrotactile rendering for simulating virtual environment in a mobile game
IEEE Transactions on Consumer Electronics
iFeeling: vibrotactile rendering of human emotions on mobile phones
Mobile Multimedia Processing
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This paper proposes a mobile racing game prototype system where a player haptically senses the state of a car and the road condition with a vibrotactile signal generation method. The vibrotactile signal generation method provides variable vibrotactile effects according to a user's interaction with the graphic environment. The generated vibrotactile effects are used for the input of an eccentric vibration motor and a solenoid actuator in order to convey vibrotactile information with a large bandwidth to the players. To evaluate the proposed racing game, six persons experience two kinds of racing game; one with vibrotactile feedback, the other without vibrotactile feedback. The experiment shows that the proposed game with vibrotactile feedback provides players with increased levels of realism and immersion.