New advances in Alpha-Beta searching
CSC '96 Proceedings of the 1996 ACM 24th annual conference on Computer science
Performance evaluation of fuzzy-based decision system for pool
Applied Soft Computing
An event-based pool physics simulator
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
Optimization of a billiard player – position play
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
*-MINIMAX performance in backgammon
CG'04 Proceedings of the 4th international conference on Computers and Games
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An Eight Ball pool strategy algorithm with look-ahead is presented. The strategy uses a probabilistically evaluated game search tree to discover the best shot to attempt at each turn. Performance results of the strategy algorithm from a simulated tournament are presented. Players looking further ahead in the search tree performed better against their shallower-searching competitors, at the expense of larger execution time. The advantage of a deeper search tree was magnified for players with greater shooting precision.